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In every case, it's easy to understand which team is leading and what you have to do to win.
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Other maps lend themselves to more volatile battles, with the cores being connected and attacked in parallel. This sends the game to sudden death, with both cores draining based on the number of nodes each team controls. Oftentimes, the tide of battle will swing in one side's favor, but in the ensuing tug-of-war, things can drag out to the time limit. Once a node linking to the power core is captured, the core itself can be attacked directly, thus pressuring the defenders to desperately man the base defenses or recapture the pivotal node.
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The nodes connect in certain configurations, and nodes located behind front lines can't be attacked, which concentrates the action around just a node or two at a time. Onslaught focuses on power nodes that are strategically distributed on the maps, and the ultimate goal of the mode consists of destroying the power core located in the opposing base. But a few key innovations keep the pace fast, and as powerful as the vehicles are, those on foot are far from helpless. At first glance, the expansive, rolling terrain might look a lot like Tribes 2 or Halo, and like these games, there are maps big enough to make running from point-to-point seem prohibitively slow. The new onslaught mode is the biggest departure from past UT games, and it sets up team battles for 10 to 32 players on large outdoor maps. While there's a whopping total of 10 different game modes, assault and onslaught are bound to get the most attention. Before we go into the truly new features in detail, it's worth noting that Atari has included a $10-off rebate coupon for owners of UT 2003, thus bringing the new stand-alone game to the price point of an expansion pack at $29.99.
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You've even got the original UT announcer's voice, who is just one of five announcers now included. Also returning is an improved version of the objective-based assault mode that was popular in the original UT but was taken away in the sequel. In this everything-plus-the-kitchen-sink approach, the classic sniper rifle coexists with UT 2003's lightning gun-or rather, it replaces it in some maps. Epic didn't take UT 2003's tepid response lying down, so not only did it work to make the inclusion of vehicles and new modes a success but also went back and added in some classic elements from the original UT. Unreal Tournament 2004 is an impressive game in every respect.Īnyone who bought or considered buying Unreal Tournament 2003 will wonder what's new and improved in this latest game. Simply put, this is the multiplayer action game that offers something for everyone-even those who prefer playing offline, since the UT bots are better than ever and are still the best in the business.
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In the same package, you'll find cutthroat deathmatching as good as it's ever been, plus large team-based modes in the style that's become so popular lately. However, UT has never been just about settling for the basics, and to this end, the new Unreal Tournament 2004 has a tremendous variety of maps and modes of play. These basics haven't been neglected, even as expectations have changed-and have significantly increased-over the last five years.
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The multiplayer-focused first-person shooter series started off in 1999 with great graphics, crisp control, solid networking (which led to smooth online gameplay), and hectic action. There isn't some clear-cut formula for making a great game, but Epic hasn't ignored bullet-point features in expanding the Unreal Tournament series, which is now in its third installment.